Fixed linting

This commit is contained in:
Saifeddine ALOUI
2025-02-20 11:38:07 +01:00
parent 3f3e9ef367
commit 167fa82363
3 changed files with 86 additions and 56 deletions

View File

@@ -231,23 +231,23 @@ ${(t=e.config)==null?void 0:t.url}`):e});const nM=async e=>(await Nr.get(`/graph
margin-right: `).concat(u,"px ").concat(r,`;
`),n==="padding"&&"padding-right: ".concat(u,"px ").concat(r,";")].filter(Boolean).join(""),`
}
.`).concat(af,` {
right: `).concat(u,"px ").concat(r,`;
}
.`).concat(of,` {
margin-right: `).concat(u,"px ").concat(r,`;
}
.`).concat(af," .").concat(af,` {
right: 0 `).concat(r,`;
}
.`).concat(of," .").concat(of,` {
margin-right: 0 `).concat(r,`;
}
body[`).concat(tl,`] {
`).concat(UP,": ").concat(u,`px;
}
@@ -697,7 +697,7 @@ void main() {
vec2 sourceCompensationVector =
vec2(-sourceDirection * unitNormal.y, sourceDirection * unitNormal.x)
* (webGLSourceRadius + webGLSourceArrowHeadLength);
// Target arrow head
float targetRadius = a_targetRadius * a_targetRadiusCoef;
float targetDirection = sign(targetRadius);
@@ -1004,7 +1004,7 @@ void main() {
position = viewportToClipspace(viewportOffsetPosition, u_dimensions);
gl_Position = vec4(position, 0, 1);
`).concat(n?`
v_targetSize = a_targetSize * u_pixelRatio / u_sizeRatio;
v_targetPoint = viewportTarget;