refactor(useLightragGraph): Optimize node color generation logic

This commit is contained in:
choizhang
2025-04-03 21:35:28 +08:00
parent 75e8a10c21
commit 312c5b16a5
2 changed files with 37 additions and 8 deletions

View File

@@ -11,6 +11,26 @@ import { useSettingsStore } from '@/stores/settings'
import seedrandom from 'seedrandom'
// Helper function to generate a color based on type
const getNodeColorByType = (nodeType: string | undefined, typeColorMap: React.RefObject<Map<string, string>>): string => {
const defaultColor = '#CCCCCC'; // Default color for nodes without a type or undefined type
if (!nodeType) {
return defaultColor;
}
if (!typeColorMap.current.has(nodeType)) {
// Generate a color based on the type string itself for consistency
// Seed the global random number generator based on the node type
seedrandom(nodeType, { global: true });
// Call randomColor without arguments; it will use the globally seeded Math.random()
const newColor = randomColor();
typeColorMap.current.set(nodeType, newColor);
}
// Restore the default random seed if necessary, though usually not required for this use case
// seedrandom(Date.now().toString(), { global: true });
return typeColorMap.current.get(nodeType) || defaultColor; // Add fallback just in case
};
const validateGraph = (graph: RawGraph) => {
// Check if graph exists
if (!graph) {
@@ -106,9 +126,6 @@ const fetchGraph = async (label: string, maxDepth: number, minDegree: number) =>
const node = rawData.nodes[i]
nodeIdMap[node.id] = i
// const seed = node.labels.length > 0 ? node.labels[0] : node.id
seedrandom(node.id, { global: true })
node.color = randomColor()
node.x = Math.random()
node.y = Math.random()
node.degree = 0
@@ -223,6 +240,9 @@ const useLightrangeGraph = () => {
const nodeToExpand = useGraphStore.use.nodeToExpand()
const nodeToPrune = useGraphStore.use.nodeToPrune()
// Ref to store the mapping from node type to color
const typeColorMap = useRef<Map<string, string>>(new Map());
// Use ref to track if data has been loaded and initial load
const dataLoadedRef = useRef(false)
const initialLoadRef = useRef(false)
@@ -295,7 +315,7 @@ const useLightrangeGraph = () => {
const currentMinDegree = minDegree
// Declare a variable to store data promise
let dataPromise;
let dataPromise: Promise<RawGraph | null>;
// 1. If query label is not empty, use fetchGraph
if (currentQueryLabel) {
@@ -308,6 +328,15 @@ const useLightrangeGraph = () => {
// 3. Process data
dataPromise.then((data) => {
// Assign colors based on entity_type *after* fetching
if (data && data.nodes) {
data.nodes.forEach(node => {
// Use entity_type instead of type
const nodeEntityType = node.properties?.entity_type as string | undefined;
node.color = getNodeColorByType(nodeEntityType, typeColorMap);
});
}
const state = useGraphStore.getState()
// Reset state
@@ -417,9 +446,9 @@ const useLightrangeGraph = () => {
// Process nodes to add required properties for RawNodeType
const processedNodes: RawNodeType[] = [];
for (const node of extendedGraph.nodes) {
// Generate random color values
seedrandom(node.id, { global: true });
const color = randomColor();
// Get color based on entity_type using the helper function and the shared map
const nodeEntityType = node.properties?.entity_type as string | undefined; // Use entity_type
const color = getNodeColorByType(nodeEntityType, typeColorMap);
// Create a properly typed RawNodeType
processedNodes.push({

View File

@@ -1,6 +1,6 @@
import { ButtonVariantType } from '@/components/ui/Button'
export const backendBaseUrl = ''
export const backendBaseUrl = 'http://localhost:9621'
export const webuiPrefix = '/webui/'
export const controlButtonVariant: ButtonVariantType = 'ghost'