Fix linting
This commit is contained in:
@@ -615,10 +615,14 @@ async def extract_entities(
|
|||||||
|
|
||||||
# Merge results - only add entities and edges with new names
|
# Merge results - only add entities and edges with new names
|
||||||
for entity_name, entities in glean_nodes.items():
|
for entity_name, entities in glean_nodes.items():
|
||||||
if entity_name not in maybe_nodes: # Only accetp entities with new name in gleaning stage
|
if (
|
||||||
|
entity_name not in maybe_nodes
|
||||||
|
): # Only accetp entities with new name in gleaning stage
|
||||||
maybe_nodes[entity_name].extend(entities)
|
maybe_nodes[entity_name].extend(entities)
|
||||||
for edge_key, edges in glean_edges.items():
|
for edge_key, edges in glean_edges.items():
|
||||||
if edge_key not in maybe_edges: # Only accetp edges with new name in gleaning stage
|
if (
|
||||||
|
edge_key not in maybe_edges
|
||||||
|
): # Only accetp edges with new name in gleaning stage
|
||||||
maybe_edges[edge_key].extend(edges)
|
maybe_edges[edge_key].extend(edges)
|
||||||
|
|
||||||
if now_glean_index == entity_extract_max_gleaning - 1:
|
if now_glean_index == entity_extract_max_gleaning - 1:
|
||||||
|
Reference in New Issue
Block a user