Refactor code and update environment type definitions.

- Consolidate type definitions in vite-env.d.ts
- Update TypeScript include paths
This commit is contained in:
yangdx
2025-03-07 08:17:25 +08:00
parent 5942d148f0
commit 7e088ca528
6 changed files with 33 additions and 30 deletions

View File

@@ -236,23 +236,23 @@ ${(t=e.config)==null?void 0:t.url}`):e});const sq=async(e,t,n)=>(await Mr.get(`/
margin-right: `).concat(u,"px ").concat(r,`;
`),n==="padding"&&"padding-right: ".concat(u,"px ").concat(r,";")].filter(Boolean).join(""),`
}
.`).concat(hd,` {
right: `).concat(u,"px ").concat(r,`;
}
.`).concat(md,` {
margin-right: `).concat(u,"px ").concat(r,`;
}
.`).concat(hd," .").concat(hd,` {
right: 0 `).concat(r,`;
}
.`).concat(md," .").concat(md,` {
margin-right: 0 `).concat(r,`;
}
body[`).concat(cl,`] {
`).concat(X8,": ").concat(u,`px;
}
@@ -702,7 +702,7 @@ void main() {
vec2 sourceCompensationVector =
vec2(-sourceDirection * unitNormal.y, sourceDirection * unitNormal.x)
* (webGLSourceRadius + webGLSourceArrowHeadLength);
// Target arrow head
float targetRadius = a_targetRadius * a_targetRadiusCoef;
float targetDirection = sign(targetRadius);
@@ -1009,7 +1009,7 @@ void main() {
position = viewportToClipspace(viewportOffsetPosition, u_dimensions);
gl_Position = vec4(position, 0, 1);
`).concat(n?`
v_targetSize = a_targetSize * u_pixelRatio / u_sizeRatio;
v_targetPoint = viewportTarget;