Simplify zoom control logic by using fixed ratio
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File diff suppressed because one or more lines are too long
@@ -8,7 +8,7 @@
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<link rel="icon" type="image/svg+xml" href="./logo.png" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Lightrag</title>
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<script type="module" crossorigin src="./assets/index-BNaZrUgP.js"></script>
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<script type="module" crossorigin src="./assets/index-DG6MIDBJ.js"></script>
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<link rel="stylesheet" crossorigin href="./assets/index-TPDyec81.css">
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</head>
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<body>
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@@ -46,37 +46,8 @@ const ZoomControl = () => {
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return
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}
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// Get all node positions
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const nodePositions = graph.nodes().map(node => ({
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x: graph.getNodeAttribute(node, 'x'),
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y: graph.getNodeAttribute(node, 'y')
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}))
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// Calculate bounding box
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const minX = Math.min(...nodePositions.map(pos => pos.x))
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const maxX = Math.max(...nodePositions.map(pos => pos.x))
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const minY = Math.min(...nodePositions.map(pos => pos.y))
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const maxY = Math.max(...nodePositions.map(pos => pos.y))
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// Calculate graph dimensions with minimal padding
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const width = maxX - minX
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const height = maxY - minY
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// const padding = Math.max(width, height) * 0.05
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console.log('Graph W:', Math.round(width*100)/100, 'H:', Math.round(height*100)/100)
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// Calculate base scale
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const scale = Math.min(
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(containerWidth - containerPadding * 2) / width,
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(containerHeight - containerPadding * 2) / height
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)
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// Apply scaling factor (just don't know why)
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const ratio = (1 / scale) * 10
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console.log('scale:', Math.round(scale*100)/100, 'ratio:', Math.round(ratio*100)/100)
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// Animate to center with calculated ratio
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sigma.getCamera().animate(
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{ x: 0.5, y: 0.5, ratio },
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{ x: 0.5, y: 0.5, ratio: 1.1 },
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{ duration: 1000 }
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)
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} catch (error) {
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