Merge pull request #1308 from danielaskdd/main
Add node types and colors
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lightrag/api/webui/index.html
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lightrag/api/webui/index.html
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@@ -8,8 +8,8 @@
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<link rel="icon" type="image/svg+xml" href="logo.png" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Lightrag</title>
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<script type="module" crossorigin src="/webui/assets/index-DYPw8N_u.js"></script>
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<link rel="stylesheet" crossorigin href="/webui/assets/index-WCszRhP4.css">
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<script type="module" crossorigin src="/webui/assets/index-Ctzoea9d.js"></script>
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<link rel="stylesheet" crossorigin href="/webui/assets/index-CTB4Vp_z.css">
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</head>
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<body>
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<div id="root"></div>
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@@ -16,7 +16,9 @@ const PREDEFINED_TYPES = [
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'weapon',
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'animal',
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'unknown',
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'technology'
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'object',
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'group',
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'technology',
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]
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interface LegendProps {
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@@ -34,7 +36,7 @@ const Legend: React.FC<LegendProps> = ({ className }) => {
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return (
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<Card className={`p-2 max-w-xs ${className}`}>
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<h3 className="text-sm font-medium mb-2">{t('graphPanel.legend')}</h3>
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<ScrollArea className="max-h-40">
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<ScrollArea className="max-h-80">
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<div className="flex flex-col gap-1">
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{Array.from(typeColorMap.entries()).map(([type, color]) => (
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<div key={type} className="flex items-center gap-2">
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@@ -11,112 +11,146 @@ import { useSettingsStore } from '@/stores/settings'
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import seedrandom from 'seedrandom'
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// Predefined node colors - Primary colors
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const NODE_COLORS = [
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'#fdd868', // Yellow - UNKNOWN
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'#e3493b', // Google Red - geo
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'#1212a1', // Deep Cyan - weapon
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'#0f705d', // Green - organization
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'#a64dff', // Purple - technology
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'#f46a9b', // Magenta
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'#00bfa0', // Turquoise
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'#fdcce5', // Pale Pink
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'#0f558a', // Blue - location
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'#b2e061', // Yellow Green
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'#bd7ebe', // Light Violet - event
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'#439bd6', // Cyan - person
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'#094338', // Deep Green
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'#dc0ab4', // Pink Red
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'#fd7f6f', // Light Red - category
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'#b04238', // Brown
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];
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const TYPE_SYNONYMS: Record<string, string> = {
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'unknown': 'unknown',
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'未知': 'unknown',
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'other': 'unknown',
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// Extended colors - Used when node types exceed primary colors
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'category': 'category',
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'类别': 'category',
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'type': 'category',
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'分类': 'category',
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'organization': 'organization',
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'组织': 'organization',
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'org': 'organization',
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'company': 'organization',
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'公司': 'organization',
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'机构': 'organization',
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'event': 'event',
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'事件': 'event',
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'activity': 'event',
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'活动': 'event',
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'person': 'person',
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'人物': 'person',
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'people': 'person',
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'human': 'person',
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'人': 'person',
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'animal': 'animal',
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'动物': 'animal',
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'creature': 'animal',
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'生物': 'animal',
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'geo': 'geo',
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'地理': 'geo',
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'geography': 'geo',
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'地域': 'geo',
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'location': 'location',
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'地点': 'location',
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'place': 'location',
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'address': 'location',
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'位置': 'location',
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'地址': 'location',
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'technology': 'technology',
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'技术': 'technology',
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'tech': 'technology',
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'科技': 'technology',
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'equipment': 'equipment',
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'设备': 'equipment',
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'device': 'equipment',
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'装备': 'equipment',
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'weapon': 'weapon',
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'武器': 'weapon',
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'arms': 'weapon',
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'军火': 'weapon',
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'object': 'object',
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'物品': 'object',
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'stuff': 'object',
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'物体': 'object',
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'group': 'group',
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'群组': 'group',
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'community': 'group',
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'社区': 'group'
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};
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// 节点类型到颜色的映射
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const NODE_TYPE_COLORS: Record<string, string> = {
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'unknown': '#f4d371', // Yellow
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'category': '#e3493b', // GoogleRed
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'organization': '#0f705d', // Green
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'event': '#00bfa0', // Turquoise
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'person': '#4169E1', // RoyalBlue
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'animal': '#84a3e1', // SkyBlue
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'geo': '#ff99cc', // Pale Pink
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'location': '#cf6d17', // Carrot
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'technology': '#b300b3', // Purple
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'equipment': '#2F4F4F', // DarkSlateGray
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'weapon': '#4421af', // DeepPurple
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'object': '#00cc00', // Green
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'group': '#0f558a', // NavyBlue
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};
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// Extended colors pool - Used for unknown node types
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const EXTENDED_COLORS = [
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'#5ad45a', // Light Green
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'#5a2c6d', // Deep Violet
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'#6c1313', // Dark Red
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'#184868', // Dark Cyan
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'#996600', // Yellow Brown
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'#4421af', // Deep Purple
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'#E67E22', // Carrot
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'#ff1a1a', // Pure Red
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'#5a2c6d', // DeepViolet
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'#0000ff', // Blue
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'#cd071e', // ChinaRed
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'#00CED1', // DarkTurquoise
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'#9b3a31', // DarkBrown
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'#b2e061', // YellowGreen
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'#bd7ebe', // LightViolet
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'#6ef7b3', // LightGreen
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'#003366', // DarkBlue
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'#DEB887', // BurlyWood
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];
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// All available colors combined
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const ALL_COLORS = [...NODE_COLORS, ...EXTENDED_COLORS];
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// Helper function to get color based on node type
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// Select color based on node type
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const getNodeColorByType = (nodeType: string | undefined): string => {
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const defaultColor = '#5D6D7E'; // Default color for nodes without a type or undefined type
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// Return default color if node type is undefined
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if (!nodeType) {
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return defaultColor;
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}
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const defaultColor = '#5D6D7E';
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// Get type color map from store
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const normalizedType = nodeType ? nodeType.toLowerCase() : 'unknown';
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const typeColorMap = useGraphStore.getState().typeColorMap;
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// If this type already has an assigned color, return it
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if (typeColorMap.has(nodeType)) {
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return typeColorMap.get(nodeType) || defaultColor;
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// Return previous color if already mapped
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if (typeColorMap.has(normalizedType)) {
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return typeColorMap.get(normalizedType) || defaultColor;
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}
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// Get all currently used colors
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const usedColors = new Set<string>();
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typeColorMap.forEach(color => {
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usedColors.add(color);
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});
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// Assign color for new node type
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// Use a simple hash function to map node type to color index
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const getColorIndex = (str: string): number => {
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let hash = 0;
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for (let i = 0; i < str.length; i++) {
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hash = ((hash << 5) - hash) + str.charCodeAt(i);
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hash |= 0; // Convert to 32bit integer
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}
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// Ensure result is positive and within NODE_COLORS range only
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return Math.abs(hash) % NODE_COLORS.length;
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};
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// Get initial color index from hash
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const colorIndex = getColorIndex(nodeType);
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let newColor = NODE_COLORS[colorIndex];
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// If the color is already used, find the next available color
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if (usedColors.has(newColor) && usedColors.size < ALL_COLORS.length) {
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// First try to find an unused color in NODE_COLORS
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let foundUnused = false;
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for (let i = 0; i < NODE_COLORS.length; i++) {
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const candidateColor = NODE_COLORS[i];
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if (!usedColors.has(candidateColor)) {
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newColor = candidateColor;
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foundUnused = true;
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break;
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}
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}
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// If all NODE_COLORS are used, then try EXTENDED_COLORS
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if (!foundUnused) {
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newColor = defaultColor;
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for (let i = 0; i < EXTENDED_COLORS.length; i++) {
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const candidateColor = EXTENDED_COLORS[i];
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if (!usedColors.has(candidateColor)) {
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newColor = candidateColor;
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break;
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}
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}
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}
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const standardType = TYPE_SYNONYMS[normalizedType];
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if (standardType) {
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const color = NODE_TYPE_COLORS[standardType];
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// Update color mapping
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const newMap = new Map(typeColorMap);
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newMap.set(normalizedType, color);
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useGraphStore.setState({ typeColorMap: newMap });
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return color;
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}
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// If all colors are used, we'll still use the hashed color
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// In a more advanced implementation, we could create color variants here
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// For unpredefind nodeTypes, use extended colors
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// Find used extended colors
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const usedExtendedColors = new Set(
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Array.from(typeColorMap.entries())
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.filter(([, color]) => !Object.values(NODE_TYPE_COLORS).includes(color))
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.map(([, color]) => color)
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);
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// Find and use the first unused extended color
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const unusedColor = EXTENDED_COLORS.find(color => !usedExtendedColors.has(color));
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const newColor = unusedColor || defaultColor;
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// Update color mapping
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const newMap = new Map(typeColorMap);
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newMap.set(nodeType, newColor);
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newMap.set(normalizedType, newColor);
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useGraphStore.setState({ typeColorMap: newMap });
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return newColor;
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@@ -155,6 +155,8 @@
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"weapon": "سلاح",
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"animal": "حيوان",
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"unknown": "غير معروف",
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"object": "مصنوع",
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"group": "مجموعة",
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"technology": "العلوم"
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},
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"sideBar": {
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@@ -155,6 +155,7 @@
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"weapon": "Weapon",
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"animal": "Animal",
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"unknown": "Unknown",
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"object": "Object",
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"technology": "Technology"
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},
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"sideBar": {
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@@ -155,6 +155,8 @@
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"weapon": "Arme",
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"animal": "Animal",
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"unknown": "Inconnu",
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"object": "Objet",
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"group": "Groupe",
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"technology": "Technologie"
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},
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"sideBar": {
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@@ -155,6 +155,8 @@
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"weapon": "武器",
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"animal": "动物",
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"unknown": "未知",
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"object": "物品",
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"group": "群组",
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"technology": "技术"
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},
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"sideBar": {
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