linting fix
This commit is contained in:
@@ -8,6 +8,7 @@ Version: 2.2
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from pathlib import Path
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from pathlib import Path
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from typing import Optional, Tuple, Dict, List, Any
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from typing import Optional, Tuple, Dict, List, Any
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import pipmaster as pm
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import pipmaster as pm
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# Install all required dependencies
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# Install all required dependencies
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REQUIRED_PACKAGES = [
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REQUIRED_PACKAGES = [
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"PyQt5",
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"PyQt5",
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@@ -18,10 +19,9 @@ REQUIRED_PACKAGES = [
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"networkx",
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"networkx",
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"matplotlib",
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"matplotlib",
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"python-louvain",
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"python-louvain",
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"ascii_colors"
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"ascii_colors",
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]
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]
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from ascii_colors import ASCIIColors, trace_exception
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def setup_dependencies():
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def setup_dependencies():
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"""
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"""
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@@ -32,6 +32,7 @@ def setup_dependencies():
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print(f"Installing {package}...")
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print(f"Installing {package}...")
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pm.install(package)
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pm.install(package)
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# Install dependencies
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# Install dependencies
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setup_dependencies()
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setup_dependencies()
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@@ -40,18 +41,32 @@ import numpy as np
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import matplotlib.pyplot as plt
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import matplotlib.pyplot as plt
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import community
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import community
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from PyQt5.QtWidgets import (
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from PyQt5.QtWidgets import (
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QApplication, QMainWindow, QWidget, QVBoxLayout,
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QApplication,
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QHBoxLayout, QPushButton, QFileDialog, QLabel,
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QMainWindow,
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QMessageBox, QSpinBox, QComboBox, QCheckBox,
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QWidget,
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QTableWidget, QTableWidgetItem, QSplitter, QDockWidget,
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QVBoxLayout,
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QTextEdit
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QHBoxLayout,
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QPushButton,
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QFileDialog,
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QLabel,
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QMessageBox,
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QSpinBox,
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QComboBox,
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QCheckBox,
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QTableWidget,
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QTableWidgetItem,
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QSplitter,
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QDockWidget,
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QTextEdit,
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)
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)
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from PyQt5.QtCore import Qt
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from PyQt5.QtCore import Qt
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import pyqtgraph.opengl as gl
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import pyqtgraph.opengl as gl
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from ascii_colors import trace_exception
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class Point:
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class Point:
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"""Simple point class to handle coordinates"""
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"""Simple point class to handle coordinates"""
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def __init__(self, x: float, y: float):
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def __init__(self, x: float, y: float):
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self.x = x
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self.x = x
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self.y = y
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self.y = y
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@@ -59,25 +74,33 @@ class Point:
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class NodeState:
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class NodeState:
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"""Data class for node visual state"""
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"""Data class for node visual state"""
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NORMAL_SCALE = 1.0
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NORMAL_SCALE = 1.0
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HOVER_SCALE = 1.2
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HOVER_SCALE = 1.2
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SELECTED_SCALE = 1.3
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SELECTED_SCALE = 1.3
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NORMAL_OPACITY = 0.8
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NORMAL_OPACITY = 0.8
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HOVER_OPACITY = 1.0
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HOVER_OPACITY = 1.0
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SELECTED_OPACITY = 1.0
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SELECTED_OPACITY = 1.0
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# Increase base node size (was 0.05)
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# Increase base node size (was 0.05)
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BASE_SIZE = 0.2
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BASE_SIZE = 0.2
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SELECTED_COLOR = (1.0, 1.0, 0.0, 1.0)
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SELECTED_COLOR = (1.0, 1.0, 0.0, 1.0)
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HOVER_COLOR = (1.0, 0.8, 0.0, 1.0)
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HOVER_COLOR = (1.0, 0.8, 0.0, 1.0)
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class Node3D:
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class Node3D:
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"""Class representing a 3D node in the graph"""
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"""Class representing a 3D node in the graph"""
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def __init__(self, position: np.ndarray, color: Tuple[float, float, float, float],
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label: str, node_type: str, size: float):
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def __init__(
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self,
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position: np.ndarray,
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color: Tuple[float, float, float, float],
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label: str,
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node_type: str,
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size: float,
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):
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self.position = position
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self.position = position
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self.base_color = color
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self.base_color = color
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self.color = color
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self.color = color
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@@ -119,26 +142,27 @@ class Node3D:
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"""Update node visual appearance"""
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"""Update node visual appearance"""
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if self.mesh_item:
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if self.mesh_item:
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self.mesh_item.setData(
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self.mesh_item.setData(
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color=np.array([self.color]),
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color=np.array([self.color]), size=np.array([self.size * scale * 5])
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size=np.array([self.size * scale * 5])
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)
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)
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class NodeDetailsWidget(QWidget):
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class NodeDetailsWidget(QWidget):
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"""Widget to display node details"""
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"""Widget to display node details"""
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def __init__(self, parent=None):
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def __init__(self, parent=None):
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super().__init__(parent)
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super().__init__(parent)
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self.init_ui()
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self.init_ui()
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def init_ui(self):
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def init_ui(self):
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"""Initialize the UI"""
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"""Initialize the UI"""
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layout = QVBoxLayout(self)
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layout = QVBoxLayout(self)
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# Properties text edit
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# Properties text edit
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self.properties = QTextEdit()
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self.properties = QTextEdit()
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self.properties.setReadOnly(True)
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self.properties.setReadOnly(True)
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layout.addWidget(QLabel("Properties:"))
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layout.addWidget(QLabel("Properties:"))
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layout.addWidget(self.properties)
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layout.addWidget(self.properties)
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# Connections table
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# Connections table
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self.connections = QTableWidget()
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self.connections = QTableWidget()
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self.connections.setColumnCount(3)
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self.connections.setColumnCount(3)
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@@ -155,22 +179,23 @@ class NodeDetailsWidget(QWidget):
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for key, value in node_data.items():
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for key, value in node_data.items():
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properties_text += f"{key}: {value}\n"
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properties_text += f"{key}: {value}\n"
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self.properties.setText(properties_text)
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self.properties.setText(properties_text)
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# Update connections
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# Update connections
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self.connections.setRowCount(len(connections))
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self.connections.setRowCount(len(connections))
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for idx, (neighbor, edge_data) in enumerate(connections.items()):
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for idx, (neighbor, edge_data) in enumerate(connections.items()):
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self.connections.setItem(idx, 0, QTableWidgetItem(str(neighbor)))
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self.connections.setItem(idx, 0, QTableWidgetItem(str(neighbor)))
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self.connections.setItem(
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self.connections.setItem(
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idx, 1,
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idx, 1, QTableWidgetItem(edge_data.get("relationship", "unknown"))
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QTableWidgetItem(edge_data.get('relationship', 'unknown'))
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)
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)
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self.connections.setItem(idx, 2, QTableWidgetItem("outgoing"))
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self.connections.setItem(idx, 2, QTableWidgetItem("outgoing"))
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class GraphMLViewer3D(QMainWindow):
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class GraphMLViewer3D(QMainWindow):
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"""Main window class for 3D GraphML visualization"""
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"""Main window class for 3D GraphML visualization"""
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def __init__(self):
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def __init__(self):
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super().__init__()
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super().__init__()
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self.graph: Optional[nx.Graph] = None
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self.graph: Optional[nx.Graph] = None
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self.nodes: Dict[str, Node3D] = {}
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self.nodes: Dict[str, Node3D] = {}
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self.edges: List[gl.GLLinePlotItem] = []
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self.edges: List[gl.GLLinePlotItem] = []
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@@ -178,7 +203,7 @@ class GraphMLViewer3D(QMainWindow):
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self.selected_node = None
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self.selected_node = None
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self.communities = None
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self.communities = None
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self.community_colors = None
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self.community_colors = None
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self.mouse_pos_last = None
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self.mouse_pos_last = None
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self.mouse_buttons_pressed = set()
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self.mouse_buttons_pressed = set()
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self.distance = 20 # Initial camera distance
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self.distance = 20 # Initial camera distance
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@@ -186,45 +211,44 @@ class GraphMLViewer3D(QMainWindow):
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self.elevation = 30 # Initial camera elevation
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self.elevation = 30 # Initial camera elevation
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self.azimuth = 45 # Initial camera azimuth
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self.azimuth = 45 # Initial camera azimuth
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self.init_ui()
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self.init_ui()
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def init_ui(self):
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def init_ui(self):
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"""Initialize the user interface"""
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"""Initialize the user interface"""
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self.setWindowTitle("3D GraphML Viewer")
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self.setWindowTitle("3D GraphML Viewer")
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self.setGeometry(100, 100, 1600, 900)
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self.setGeometry(100, 100, 1600, 900)
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# Create main splitter
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# Create main splitter
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self.main_splitter = QSplitter(Qt.Horizontal)
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self.main_splitter = QSplitter(Qt.Horizontal)
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self.setCentralWidget(self.main_splitter)
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self.setCentralWidget(self.main_splitter)
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# Create left panel for 3D view
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# Create left panel for 3D view
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left_widget = QWidget()
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left_widget = QWidget()
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left_layout = QVBoxLayout(left_widget)
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left_layout = QVBoxLayout(left_widget)
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# Create controls
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# Create controls
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self.create_toolbar(left_layout)
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self.create_toolbar(left_layout)
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# Create 3D view
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# Create 3D view
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self.view = gl.GLViewWidget()
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self.view = gl.GLViewWidget()
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self.view.setMouseTracking(True)
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self.view.setMouseTracking(True)
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# Connect mouse events
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# Connect mouse events
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self.view.mousePressEvent = self.on_mouse_press
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self.view.mousePressEvent = self.on_mouse_press
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self.view.mouseMoveEvent = self.on_mouse_move
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self.view.mouseMoveEvent = self.on_mouse_move
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left_layout.addWidget(self.view)
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left_layout.addWidget(self.view)
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self.main_splitter.addWidget(left_widget)
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self.main_splitter.addWidget(left_widget)
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# Create details widget
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# Create details widget
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self.details = NodeDetailsWidget()
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self.details = NodeDetailsWidget()
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details_dock = QDockWidget("Node Details", self)
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details_dock = QDockWidget("Node Details", self)
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details_dock.setWidget(self.details)
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details_dock.setWidget(self.details)
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self.addDockWidget(Qt.RightDockWidgetArea, details_dock)
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self.addDockWidget(Qt.RightDockWidgetArea, details_dock)
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# Add status bar
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# Add status bar
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self.statusBar().showMessage("Ready")
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self.statusBar().showMessage("Ready")
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# Add initial grid
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# Add initial grid
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grid = gl.GLGridItem()
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grid = gl.GLGridItem()
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grid.setSize(x=20, y=20, z=20)
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grid.setSize(x=20, y=20, z=20)
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@@ -233,11 +257,9 @@ class GraphMLViewer3D(QMainWindow):
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# Set initial camera position
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# Set initial camera position
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self.view.setCameraPosition(
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self.view.setCameraPosition(
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distance=self.distance,
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distance=self.distance, elevation=self.elevation, azimuth=self.azimuth
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elevation=self.elevation,
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azimuth=self.azimuth
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)
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)
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# Connect all mouse events
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# Connect all mouse events
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self.view.mousePressEvent = self.on_mouse_press
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self.view.mousePressEvent = self.on_mouse_press
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self.view.mouseReleaseEvent = self.on_mouse_release
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self.view.mouseReleaseEvent = self.on_mouse_release
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@@ -248,14 +270,14 @@ class GraphMLViewer3D(QMainWindow):
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"""Calculate node sizes based on number of connections"""
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"""Calculate node sizes based on number of connections"""
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if not self.graph:
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if not self.graph:
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return {}
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return {}
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# Get degree (number of connections) for each node
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# Get degree (number of connections) for each node
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degrees = dict(self.graph.degree())
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degrees = dict(self.graph.degree())
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# Calculate size scaling
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# Calculate size scaling
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max_degree = max(degrees.values())
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max_degree = max(degrees.values())
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min_degree = min(degrees.values())
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min_degree = min(degrees.values())
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# Normalize sizes between 0.5 and 2.0
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# Normalize sizes between 0.5 and 2.0
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sizes = {}
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sizes = {}
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for node, degree in degrees.items():
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for node, degree in degrees.items():
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@@ -265,31 +287,30 @@ class GraphMLViewer3D(QMainWindow):
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# Normalize and scale size
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# Normalize and scale size
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normalized = (degree - min_degree) / (max_degree - min_degree)
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normalized = (degree - min_degree) / (max_degree - min_degree)
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sizes[node] = 0.5 + normalized * 1.5
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sizes[node] = 0.5 + normalized * 1.5
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return sizes
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return sizes
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def create_toolbar(self, layout: QVBoxLayout):
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def create_toolbar(self, layout: QVBoxLayout):
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"""Create the toolbar with controls"""
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"""Create the toolbar with controls"""
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toolbar = QHBoxLayout()
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toolbar = QHBoxLayout()
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# Load button
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# Load button
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load_btn = QPushButton("Load GraphML")
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load_btn = QPushButton("Load GraphML")
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load_btn.clicked.connect(self.load_graphml)
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load_btn.clicked.connect(self.load_graphml)
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toolbar.addWidget(load_btn)
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toolbar.addWidget(load_btn)
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# Reset view button
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# Reset view button
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reset_btn = QPushButton("Reset View")
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reset_btn = QPushButton("Reset View")
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reset_btn.clicked.connect(lambda: self.view.setCameraPosition(distance=20))
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reset_btn.clicked.connect(lambda: self.view.setCameraPosition(distance=20))
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toolbar.addWidget(reset_btn)
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toolbar.addWidget(reset_btn)
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# Layout selector
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# Layout selector
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self.layout_combo = QComboBox()
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self.layout_combo = QComboBox()
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self.layout_combo.addItems(["Spring", "Circular", "Shell", "Random"])
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self.layout_combo.addItems(["Spring", "Circular", "Shell", "Random"])
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self.layout_combo.currentTextChanged.connect(self.refresh_layout)
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self.layout_combo.currentTextChanged.connect(self.refresh_layout)
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toolbar.addWidget(QLabel("Layout:"))
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toolbar.addWidget(QLabel("Layout:"))
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toolbar.addWidget(self.layout_combo)
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toolbar.addWidget(self.layout_combo)
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# Node size control
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# Node size control
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self.node_size = QSpinBox()
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self.node_size = QSpinBox()
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self.node_size.setRange(1, 100)
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self.node_size.setRange(1, 100)
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@@ -297,28 +318,26 @@ class GraphMLViewer3D(QMainWindow):
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self.node_size.valueChanged.connect(self.refresh_layout)
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self.node_size.valueChanged.connect(self.refresh_layout)
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toolbar.addWidget(QLabel("Node Size:"))
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toolbar.addWidget(QLabel("Node Size:"))
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toolbar.addWidget(self.node_size)
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toolbar.addWidget(self.node_size)
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# Show labels checkbox
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# Show labels checkbox
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self.show_labels = QCheckBox("Show Labels")
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self.show_labels = QCheckBox("Show Labels")
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self.show_labels.setChecked(True)
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self.show_labels.setChecked(True)
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self.show_labels.stateChanged.connect(self.refresh_layout)
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self.show_labels.stateChanged.connect(self.refresh_layout)
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toolbar.addWidget(self.show_labels)
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toolbar.addWidget(self.show_labels)
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layout.addLayout(toolbar)
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layout.addLayout(toolbar)
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# Reset view button
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# Reset view button
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reset_btn = QPushButton("Reset View")
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reset_btn = QPushButton("Reset View")
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reset_btn.clicked.connect(self.reset_view) # Use the new reset_view method
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reset_btn.clicked.connect(self.reset_view) # Use the new reset_view method
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toolbar.addWidget(reset_btn)
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toolbar.addWidget(reset_btn)
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def load_graphml(self) -> None:
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def load_graphml(self) -> None:
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"""Load and visualize a GraphML file"""
|
"""Load and visualize a GraphML file"""
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try:
|
try:
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file_path, _ = QFileDialog.getOpenFileName(
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file_path, _ = QFileDialog.getOpenFileName(
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self, "Open GraphML file", "", "GraphML files (*.graphml)"
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self, "Open GraphML file", "", "GraphML files (*.graphml)"
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)
|
)
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|
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if file_path:
|
if file_path:
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self.graph = nx.read_graphml(Path(file_path))
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self.graph = nx.read_graphml(Path(file_path))
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self.refresh_layout()
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self.refresh_layout()
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@@ -330,19 +349,15 @@ class GraphMLViewer3D(QMainWindow):
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def calculate_layout(self) -> Dict[str, np.ndarray]:
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def calculate_layout(self) -> Dict[str, np.ndarray]:
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||||||
"""Calculate node positions based on selected layout"""
|
"""Calculate node positions based on selected layout"""
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||||||
layout_type = self.layout_combo.currentText().lower()
|
layout_type = self.layout_combo.currentText().lower()
|
||||||
|
|
||||||
# Detect communities for coloring
|
# Detect communities for coloring
|
||||||
self.communities = community.best_partition(self.graph)
|
self.communities = community.best_partition(self.graph)
|
||||||
num_communities = len(set(self.communities.values()))
|
num_communities = len(set(self.communities.values()))
|
||||||
self.community_colors = plt.cm.rainbow(np.linspace(0, 1, num_communities))
|
self.community_colors = plt.cm.rainbow(np.linspace(0, 1, num_communities))
|
||||||
|
|
||||||
if layout_type == "spring":
|
if layout_type == "spring":
|
||||||
pos = nx.spring_layout(
|
pos = nx.spring_layout(
|
||||||
self.graph,
|
self.graph, dim=3, k=2.0, iterations=100, weight=None
|
||||||
dim=3,
|
|
||||||
k=2.0,
|
|
||||||
iterations=100,
|
|
||||||
weight=None
|
|
||||||
)
|
)
|
||||||
elif layout_type == "circular":
|
elif layout_type == "circular":
|
||||||
pos_2d = nx.circular_layout(self.graph)
|
pos_2d = nx.circular_layout(self.graph)
|
||||||
@@ -355,7 +370,7 @@ class GraphMLViewer3D(QMainWindow):
|
|||||||
pos = {node: np.array([x, y, 0.0]) for node, (x, y) in pos_2d.items()}
|
pos = {node: np.array([x, y, 0.0]) for node, (x, y) in pos_2d.items()}
|
||||||
else: # random
|
else: # random
|
||||||
pos = {node: np.random.rand(3) * 2 - 1 for node in self.graph.nodes()}
|
pos = {node: np.random.rand(3) * 2 - 1 for node in self.graph.nodes()}
|
||||||
|
|
||||||
# Scale positions
|
# Scale positions
|
||||||
positions = np.array(list(pos.values()))
|
positions = np.array(list(pos.values()))
|
||||||
if len(positions) > 0:
|
if len(positions) > 0:
|
||||||
@@ -365,56 +380,52 @@ class GraphMLViewer3D(QMainWindow):
|
|||||||
|
|
||||||
def get_node_color(self, node_id: str) -> Tuple[float, float, float, float]:
|
def get_node_color(self, node_id: str) -> Tuple[float, float, float, float]:
|
||||||
"""Get RGBA color based on community"""
|
"""Get RGBA color based on community"""
|
||||||
if hasattr(self, 'communities') and node_id in self.communities:
|
if hasattr(self, "communities") and node_id in self.communities:
|
||||||
comm_id = self.communities[node_id]
|
comm_id = self.communities[node_id]
|
||||||
color = self.community_colors[comm_id]
|
color = self.community_colors[comm_id]
|
||||||
return tuple(color)
|
return tuple(color)
|
||||||
return (0.5, 0.5, 0.5, 0.8)
|
return (0.5, 0.5, 0.5, 0.8)
|
||||||
|
|
||||||
|
|
||||||
def create_node(self, node_id: str, position: np.ndarray, node_type: str) -> Node3D:
|
def create_node(self, node_id: str, position: np.ndarray, node_type: str) -> Node3D:
|
||||||
"""Create a 3D node with interaction capabilities"""
|
"""Create a 3D node with interaction capabilities"""
|
||||||
color = self.get_node_color(node_id)
|
color = self.get_node_color(node_id)
|
||||||
|
|
||||||
# Get size multiplier based on connections
|
# Get size multiplier based on connections
|
||||||
size_multiplier = self.node_sizes.get(node_id, 1.0)
|
size_multiplier = self.node_sizes.get(node_id, 1.0)
|
||||||
size = NodeState.BASE_SIZE * self.node_size.value() / 50.0 * size_multiplier
|
size = NodeState.BASE_SIZE * self.node_size.value() / 50.0 * size_multiplier
|
||||||
|
|
||||||
node = Node3D(position, color, str(node_id), node_type, size)
|
node = Node3D(position, color, str(node_id), node_type, size)
|
||||||
|
|
||||||
node.mesh_item = gl.GLScatterPlotItem(
|
node.mesh_item = gl.GLScatterPlotItem(
|
||||||
pos=np.array([position]),
|
pos=np.array([position]),
|
||||||
size=np.array([size * 8]),
|
size=np.array([size * 8]),
|
||||||
color=np.array([color]),
|
color=np.array([color]),
|
||||||
pxMode=False
|
pxMode=False,
|
||||||
)
|
)
|
||||||
|
|
||||||
# Enable picking and set node ID
|
# Enable picking and set node ID
|
||||||
node.mesh_item.setGLOptions('translucent')
|
node.mesh_item.setGLOptions("translucent")
|
||||||
node.mesh_item.node_id = node_id
|
node.mesh_item.node_id = node_id
|
||||||
|
|
||||||
if self.show_labels.isChecked():
|
if self.show_labels.isChecked():
|
||||||
node.label_item = gl.GLTextItem(
|
node.label_item = gl.GLTextItem(
|
||||||
pos=position,
|
pos=position,
|
||||||
text=str(node_id),
|
text=str(node_id),
|
||||||
color=(1, 1, 1, 1),
|
color=(1, 1, 1, 1),
|
||||||
)
|
)
|
||||||
|
|
||||||
return node
|
return node
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def mapToView(self, pos) -> Point:
|
def mapToView(self, pos) -> Point:
|
||||||
"""Convert screen coordinates to world coordinates"""
|
"""Convert screen coordinates to world coordinates"""
|
||||||
# Get the viewport size
|
# Get the viewport size
|
||||||
width = self.view.width()
|
width = self.view.width()
|
||||||
height = self.view.height()
|
height = self.view.height()
|
||||||
|
|
||||||
# Normalize coordinates
|
# Normalize coordinates
|
||||||
x = (pos.x() / width - 0.5) * 20 # Scale factor of 20 matches the grid size
|
x = (pos.x() / width - 0.5) * 20 # Scale factor of 20 matches the grid size
|
||||||
y = -(pos.y() / height - 0.5) * 20
|
y = -(pos.y() / height - 0.5) * 20
|
||||||
|
|
||||||
return Point(x, y)
|
return Point(x, y)
|
||||||
|
|
||||||
def on_mouse_move(self, event):
|
def on_mouse_move(self, event):
|
||||||
@@ -422,59 +433,57 @@ class GraphMLViewer3D(QMainWindow):
|
|||||||
if self.mouse_pos_last is None:
|
if self.mouse_pos_last is None:
|
||||||
self.mouse_pos_last = event.pos()
|
self.mouse_pos_last = event.pos()
|
||||||
return
|
return
|
||||||
|
|
||||||
pos = event.pos()
|
pos = event.pos()
|
||||||
dx = pos.x() - self.mouse_pos_last.x()
|
dx = pos.x() - self.mouse_pos_last.x()
|
||||||
dy = pos.y() - self.mouse_pos_last.y()
|
dy = pos.y() - self.mouse_pos_last.y()
|
||||||
|
|
||||||
# Handle right button drag for panning
|
# Handle right button drag for panning
|
||||||
if Qt.RightButton in self.mouse_buttons_pressed:
|
if Qt.RightButton in self.mouse_buttons_pressed:
|
||||||
# Scale the pan amount based on view distance
|
# Scale the pan amount based on view distance
|
||||||
scale = self.distance / 1000.0
|
scale = self.distance / 1000.0
|
||||||
|
|
||||||
# Calculate pan in view coordinates
|
# Calculate pan in view coordinates
|
||||||
right = np.cross([0, 0, 1], self.view.cameraPosition())
|
right = np.cross([0, 0, 1], self.view.cameraPosition())
|
||||||
right = right / np.linalg.norm(right)
|
right = right / np.linalg.norm(right)
|
||||||
up = np.cross(self.view.cameraPosition(), right)
|
up = np.cross(self.view.cameraPosition(), right)
|
||||||
up = up / np.linalg.norm(up)
|
up = up / np.linalg.norm(up)
|
||||||
|
|
||||||
pan = -right * dx * scale + up * dy * scale
|
pan = -right * dx * scale + up * dy * scale
|
||||||
self.center += pan
|
self.center += pan
|
||||||
self.view.pan(dx, dy, 0)
|
self.view.pan(dx, dy, 0)
|
||||||
|
|
||||||
# Handle middle button drag for rotation
|
# Handle middle button drag for rotation
|
||||||
elif Qt.MiddleButton in self.mouse_buttons_pressed:
|
elif Qt.MiddleButton in self.mouse_buttons_pressed:
|
||||||
self.azimuth += dx * 0.5 # Adjust rotation speed as needed
|
self.azimuth += dx * 0.5 # Adjust rotation speed as needed
|
||||||
self.elevation -= dy * 0.5
|
self.elevation -= dy * 0.5
|
||||||
|
|
||||||
# Clamp elevation to prevent gimbal lock
|
# Clamp elevation to prevent gimbal lock
|
||||||
self.elevation = np.clip(self.elevation, -89, 89)
|
self.elevation = np.clip(self.elevation, -89, 89)
|
||||||
|
|
||||||
self.view.setCameraPosition(
|
self.view.setCameraPosition(
|
||||||
distance=self.distance,
|
distance=self.distance, elevation=self.elevation, azimuth=self.azimuth
|
||||||
elevation=self.elevation,
|
|
||||||
azimuth=self.azimuth
|
|
||||||
)
|
)
|
||||||
|
|
||||||
# Handle hover events when no buttons are pressed
|
# Handle hover events when no buttons are pressed
|
||||||
elif not self.mouse_buttons_pressed:
|
elif not self.mouse_buttons_pressed:
|
||||||
# Get the mouse position in world coordinates
|
# Get the mouse position in world coordinates
|
||||||
mouse_pos = self.mapToView(pos)
|
mouse_pos = self.mapToView(pos)
|
||||||
|
|
||||||
# Check for hover
|
# Check for hover
|
||||||
min_dist = float('inf')
|
min_dist = float("inf")
|
||||||
hovered_node = None
|
hovered_node = None
|
||||||
|
|
||||||
for node_id, node in self.nodes.items():
|
for node_id, node in self.nodes.items():
|
||||||
# Calculate distance to mouse in world coordinates
|
# Calculate distance to mouse in world coordinates
|
||||||
dx = mouse_pos.x - node.position[0]
|
dx = mouse_pos.x - node.position[0]
|
||||||
dy = mouse_pos.y - node.position[1]
|
dy = mouse_pos.y - node.position[1]
|
||||||
dist = np.sqrt(dx*dx + dy*dy)
|
dist = np.sqrt(dx * dx + dy * dy)
|
||||||
|
|
||||||
if dist < min_dist and dist < 0.5: # Adjust threshold as needed
|
if dist < min_dist and dist < 0.5: # Adjust threshold as needed
|
||||||
min_dist = dist
|
min_dist = dist
|
||||||
hovered_node = node_id
|
hovered_node = node_id
|
||||||
|
|
||||||
# Update hover states
|
# Update hover states
|
||||||
for node_id, node in self.nodes.items():
|
for node_id, node in self.nodes.items():
|
||||||
if node_id == hovered_node:
|
if node_id == hovered_node:
|
||||||
@@ -483,91 +492,88 @@ class GraphMLViewer3D(QMainWindow):
|
|||||||
else:
|
else:
|
||||||
if not node.is_selected:
|
if not node.is_selected:
|
||||||
node.unhighlight()
|
node.unhighlight()
|
||||||
self.mouse_pos_last = pos
|
self.mouse_pos_last = pos
|
||||||
|
|
||||||
def on_mouse_press(self, event):
|
def on_mouse_press(self, event):
|
||||||
"""Handle mouse press events"""
|
"""Handle mouse press events"""
|
||||||
self.mouse_pos_last = event.pos()
|
self.mouse_pos_last = event.pos()
|
||||||
self.mouse_buttons_pressed.add(event.button())
|
self.mouse_buttons_pressed.add(event.button())
|
||||||
|
|
||||||
# Handle left click for node selection
|
# Handle left click for node selection
|
||||||
if event.button() == Qt.LeftButton:
|
if event.button() == Qt.LeftButton:
|
||||||
pos = event.pos()
|
pos = event.pos()
|
||||||
mouse_pos = self.mapToView(pos)
|
mouse_pos = self.mapToView(pos)
|
||||||
|
|
||||||
# Find closest node
|
# Find closest node
|
||||||
min_dist = float('inf')
|
min_dist = float("inf")
|
||||||
clicked_node = None
|
clicked_node = None
|
||||||
|
|
||||||
for node_id, node in self.nodes.items():
|
for node_id, node in self.nodes.items():
|
||||||
dx = mouse_pos.x - node.position[0]
|
dx = mouse_pos.x - node.position[0]
|
||||||
dy = mouse_pos.y - node.position[1]
|
dy = mouse_pos.y - node.position[1]
|
||||||
dist = np.sqrt(dx*dx + dy*dy)
|
dist = np.sqrt(dx * dx + dy * dy)
|
||||||
|
|
||||||
if dist < min_dist and dist < 0.5: # Adjust threshold as needed
|
if dist < min_dist and dist < 0.5: # Adjust threshold as needed
|
||||||
min_dist = dist
|
min_dist = dist
|
||||||
clicked_node = node_id
|
clicked_node = node_id
|
||||||
|
|
||||||
# Handle selection
|
# Handle selection
|
||||||
if clicked_node:
|
if clicked_node:
|
||||||
if self.selected_node and self.selected_node in self.nodes:
|
if self.selected_node and self.selected_node in self.nodes:
|
||||||
self.nodes[self.selected_node].deselect()
|
self.nodes[self.selected_node].deselect()
|
||||||
|
|
||||||
self.nodes[clicked_node].select()
|
self.nodes[clicked_node].select()
|
||||||
self.selected_node = clicked_node
|
self.selected_node = clicked_node
|
||||||
|
|
||||||
if self.graph:
|
if self.graph:
|
||||||
self.details.update_node_info(
|
self.details.update_node_info(
|
||||||
self.graph.nodes[clicked_node],
|
self.graph.nodes[clicked_node], self.graph[clicked_node]
|
||||||
self.graph[clicked_node]
|
|
||||||
)
|
)
|
||||||
|
|
||||||
def on_mouse_release(self, event):
|
def on_mouse_release(self, event):
|
||||||
"""Handle mouse release events"""
|
"""Handle mouse release events"""
|
||||||
self.mouse_buttons_pressed.discard(event.button())
|
self.mouse_buttons_pressed.discard(event.button())
|
||||||
self.mouse_pos_last = None
|
self.mouse_pos_last = None
|
||||||
|
|
||||||
|
|
||||||
def on_mouse_wheel(self, event):
|
def on_mouse_wheel(self, event):
|
||||||
"""Handle mouse wheel for zooming"""
|
"""Handle mouse wheel for zooming"""
|
||||||
delta = event.angleDelta().y()
|
delta = event.angleDelta().y()
|
||||||
|
|
||||||
# Adjust zoom speed based on current distance
|
# Adjust zoom speed based on current distance
|
||||||
zoom_speed = self.distance / 100.0
|
zoom_speed = self.distance / 100.0
|
||||||
|
|
||||||
# Update distance with limits
|
# Update distance with limits
|
||||||
self.distance -= delta * zoom_speed
|
self.distance -= delta * zoom_speed
|
||||||
self.distance = np.clip(self.distance, 1.0, 100.0)
|
self.distance = np.clip(self.distance, 1.0, 100.0)
|
||||||
|
|
||||||
self.view.setCameraPosition(
|
self.view.setCameraPosition(
|
||||||
distance=self.distance,
|
distance=self.distance, elevation=self.elevation, azimuth=self.azimuth
|
||||||
elevation=self.elevation,
|
|
||||||
azimuth=self.azimuth
|
|
||||||
)
|
)
|
||||||
|
|
||||||
def reset_view(self):
|
def reset_view(self):
|
||||||
"""Reset camera to default position"""
|
"""Reset camera to default position"""
|
||||||
self.distance = 20
|
self.distance = 20
|
||||||
self.elevation = 30
|
self.elevation = 30
|
||||||
self.azimuth = 45
|
self.azimuth = 45
|
||||||
self.center = np.array([0, 0, 0])
|
self.center = np.array([0, 0, 0])
|
||||||
|
|
||||||
self.view.setCameraPosition(
|
self.view.setCameraPosition(
|
||||||
distance=self.distance,
|
distance=self.distance, elevation=self.elevation, azimuth=self.azimuth
|
||||||
elevation=self.elevation,
|
|
||||||
azimuth=self.azimuth
|
|
||||||
)
|
)
|
||||||
|
|
||||||
|
def create_edge(
|
||||||
def create_edge(self, start_pos: np.ndarray, end_pos: np.ndarray,
|
self,
|
||||||
color: Tuple[float, float, float, float] = (0.3, 0.3, 0.3, 0.2)
|
start_pos: np.ndarray,
|
||||||
) -> gl.GLLinePlotItem:
|
end_pos: np.ndarray,
|
||||||
|
color: Tuple[float, float, float, float] = (0.3, 0.3, 0.3, 0.2),
|
||||||
|
) -> gl.GLLinePlotItem:
|
||||||
"""Create a 3D edge between nodes"""
|
"""Create a 3D edge between nodes"""
|
||||||
return gl.GLLinePlotItem(
|
return gl.GLLinePlotItem(
|
||||||
pos=np.array([start_pos, end_pos]),
|
pos=np.array([start_pos, end_pos]),
|
||||||
color=color,
|
color=color,
|
||||||
width=1,
|
width=1,
|
||||||
antialias=True,
|
antialias=True,
|
||||||
mode='lines'
|
mode="lines",
|
||||||
)
|
)
|
||||||
|
|
||||||
def handle_node_hover(self, event: Any, node_id: str) -> None:
|
def handle_node_hover(self, event: Any, node_id: str) -> None:
|
||||||
@@ -585,58 +591,57 @@ class GraphMLViewer3D(QMainWindow):
|
|||||||
"""Handle node click events"""
|
"""Handle node click events"""
|
||||||
if event.button() != Qt.LeftButton or node_id not in self.nodes:
|
if event.button() != Qt.LeftButton or node_id not in self.nodes:
|
||||||
return
|
return
|
||||||
|
|
||||||
if self.selected_node and self.selected_node in self.nodes:
|
if self.selected_node and self.selected_node in self.nodes:
|
||||||
self.nodes[self.selected_node].deselect()
|
self.nodes[self.selected_node].deselect()
|
||||||
|
|
||||||
node = self.nodes[node_id]
|
node = self.nodes[node_id]
|
||||||
node.select()
|
node.select()
|
||||||
self.selected_node = node_id
|
self.selected_node = node_id
|
||||||
|
|
||||||
if self.graph:
|
if self.graph:
|
||||||
self.details.update_node_info(
|
self.details.update_node_info(
|
||||||
self.graph.nodes[node_id],
|
self.graph.nodes[node_id], self.graph[node_id]
|
||||||
self.graph[node_id]
|
|
||||||
)
|
)
|
||||||
|
|
||||||
def refresh_layout(self) -> None:
|
def refresh_layout(self) -> None:
|
||||||
"""Refresh the graph visualization"""
|
"""Refresh the graph visualization"""
|
||||||
if not self.graph:
|
if not self.graph:
|
||||||
return
|
return
|
||||||
|
|
||||||
self.positions = self.calculate_layout()
|
self.positions = self.calculate_layout()
|
||||||
self.node_sizes = self.calculate_node_sizes()
|
self.node_sizes = self.calculate_node_sizes()
|
||||||
|
|
||||||
self.view.clear()
|
self.view.clear()
|
||||||
self.nodes.clear()
|
self.nodes.clear()
|
||||||
self.edges.clear()
|
self.edges.clear()
|
||||||
self.edge_labels.clear()
|
self.edge_labels.clear()
|
||||||
|
|
||||||
grid = gl.GLGridItem()
|
grid = gl.GLGridItem()
|
||||||
grid.setSize(x=20, y=20, z=20)
|
grid.setSize(x=20, y=20, z=20)
|
||||||
grid.setSpacing(x=1, y=1, z=1)
|
grid.setSpacing(x=1, y=1, z=1)
|
||||||
self.view.addItem(grid)
|
self.view.addItem(grid)
|
||||||
|
|
||||||
positions = self.calculate_layout()
|
positions = self.calculate_layout()
|
||||||
|
|
||||||
for node_id in self.graph.nodes():
|
for node_id in self.graph.nodes():
|
||||||
node_type = self.graph.nodes[node_id].get('type', 'default')
|
node_type = self.graph.nodes[node_id].get("type", "default")
|
||||||
node = self.create_node(node_id, positions[node_id], node_type)
|
node = self.create_node(node_id, positions[node_id], node_type)
|
||||||
|
|
||||||
self.view.addItem(node.mesh_item)
|
self.view.addItem(node.mesh_item)
|
||||||
if node.label_item:
|
if node.label_item:
|
||||||
self.view.addItem(node.label_item)
|
self.view.addItem(node.label_item)
|
||||||
|
|
||||||
self.nodes[node_id] = node
|
self.nodes[node_id] = node
|
||||||
|
|
||||||
for source, target in self.graph.edges():
|
for source, target in self.graph.edges():
|
||||||
edge = self.create_edge(positions[source], positions[target])
|
edge = self.create_edge(positions[source], positions[target])
|
||||||
self.view.addItem(edge)
|
self.view.addItem(edge)
|
||||||
self.edges.append(edge)
|
self.edges.append(edge)
|
||||||
|
|
||||||
if self.show_labels.isChecked():
|
if self.show_labels.isChecked():
|
||||||
mid_point = (positions[source] + positions[target]) / 2
|
mid_point = (positions[source] + positions[target]) / 2
|
||||||
relationship = self.graph.edges[source, target].get('relationship', '')
|
relationship = self.graph.edges[source, target].get("relationship", "")
|
||||||
if relationship:
|
if relationship:
|
||||||
label = gl.GLTextItem(
|
label = gl.GLTextItem(
|
||||||
pos=mid_point,
|
pos=mid_point,
|
||||||
@@ -646,14 +651,16 @@ class GraphMLViewer3D(QMainWindow):
|
|||||||
self.view.addItem(label)
|
self.view.addItem(label)
|
||||||
self.edge_labels.append(label)
|
self.edge_labels.append(label)
|
||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
"""Application entry point"""
|
"""Application entry point"""
|
||||||
import sys
|
import sys
|
||||||
|
|
||||||
app = QApplication(sys.argv)
|
app = QApplication(sys.argv)
|
||||||
viewer = GraphMLViewer3D()
|
viewer = GraphMLViewer3D()
|
||||||
viewer.show()
|
viewer.show()
|
||||||
sys.exit(app.exec_())
|
sys.exit(app.exec_())
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
main()
|
main()
|
||||||
|
Reference in New Issue
Block a user